![]() See python implementation of reading these values in list_of_buildings.py. Ifo_file = open ifo_path from data2.rda + patches Ifo_path = cfg_path.replace("cfg", "ifo").lower() ifo files using this pseudo-algorithm:Ĭfg_path = assets.xml -> /Values/Object/Variations/Item/Filename ProductPrices/ /BaseGoldPrice).īuilding size in game tiles can be calculated from. Time ( Values/WareProduction/ProductionTime) is stored in miliseconds.ĭefault passive trading prices can be calculated as int(2.5 * properties.xml >. The primary programming language of anno1800. Ingame_maintenance = datafile_maintenance / 4096 # or divide by 2**12Īmounts of goods ( Values/BuildCost/ProductCost/Tools) are stored in kilograms (1000 kg in data file = 1 ton ingame). xforce/anno1800-mod-loader is an open source project licensed under MIT License which is an OSI approved license. Ingame_maintenance = datafile_maintenance > 12 # use binary right shift Non-credit maintenance cost like power and ecobalance ( Values/MaintenanceCost/ActiveEcoEffect, ActiveEnerg圜ost, ActiveEnergyProduction + Inactive.) are stored as binary fixed point numers: Warehouses and trade unions buidable on the water with moving other selected buildings from the coast to the water. Values/BuildCost/ResourceCost/Credits and Values/MaintenanceCost/ActiveCost and InactiveCost) are stored in the same unit as in-game credits. and then enough categories to give you an headacheĬredits (e.g. is stored in patch0.rda/data/config/export/main/asset/assets.xml and superceded by the assets.xml files of subsequent patches. Such values as building cost, power output/consumation, maintenance cost, ecobalance effect, etc. The principle of modding involves modifying in-games values (Ships maintenance costs for instance) to make the game harder, easier or more balanced. See Fan-made Tools for a list of tools created. data4: Blacklisted words in every language and fonts for the gameĮn_us0.rda Localization Sound. This page is for information related to game mods and discussion about modding / modifying the games files.data2: Icons and images used in the basegame.The RDA files can be opened by RDA Explorer RDA file organization data0 The games data is stored in the installation directory, in the "maindata" folder. Mod Manager - Conveniently browse and install mods.GitHub Mod Collection - GitHub collection of various mods./Anno1800 - Popular modding website hosting dozens of mods. ![]() ModLoader by XForce - Required for any mod to work in the game.This is a video guide showing the steps needed to install ModLoader and install mods from sites such as or Github:Īnno 1800 MODDING GUIDE - How to Add Mods to Your Game!!.It was translated into English already, but the Annothek admin decided to just delete the modding section. You can read about how modding works in this English guide.Get the mod loader Download the repository and place the mod folders into your anno mods folder (alternatively: use your. This page is currently a partial copy of the Anno 2070 one, it will be gradually updated, better info might be found on the german-speaking wikis, such as the page for modding Anno 2205. For screenshots, I refer to their respective Nexus pages. ![]()
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